Friday, February 1, 2013

Welcome to Freelife Seven

"Garrett Cold and the Liberty Keepers" is my first serial novel. It's the story of men and women banished to a prison colony orbiting a dwarf red star on the far side of the galaxy, and of one man who fights to preserve some semblance of humanity in this lawless frontier.

Posting the novel in serial installments on this blog serves two purposes: First, it represents a public commitment for me to finish this work and secondly, it affords the opportunity for readers to post feedback that I hope will make me a better writer.

Although comments will be monitored and all spam will be deleted with extreme prejudice, constructive criticism and honest opinions are welcome.

Fresh installments will appear monthly, on the first of the month, until the novel is complete.

I hope you enjoy reading "Garrett Cold and the Liberty Keepers."



Garrett Cold and the Liberty Keepers
By Stephen Russell
Introduction 

 Daybreak on Freelife Seven – ascending the naked rocks of the Anglehorn Ridge, the red dwarf star’s first light arrives on a fiery wind that promenades over the cliffs like a cavalry charge, striking the iron-hard floor of the valley with such force that you swear you can hear it, a sound that rings like the first blow of a sledge hammer on a steel anvil. Maybe that’s why the softie Lords picked this place for the prison colony. Remote and untamed, convict life either tempers or breaks those who dwell here.

On Freelife’s only official holiday, SixKill Day, I watched from a ledge above the spaceport as dawn painted crimson and gold swirls on a landing convict freighter. My sLOD boss sent me to watch this particular landing because of the notoriety of one of the convicts – Ella Cantor, a woman whose petite frame and innocent blue-eyed debutante act hid one of the most vicious, sociopathic minds humanity had ever seen fit to banish to the outer limits of hell. Not that any amount of genius or insanity would make a bit of difference here on Freelife. No, the one dwarf red star and seven bits of mostly uninhabitable rock circling it served the ends of justice extremely well, providing the safety of almost complete separation from the civilized softie worlds and the hard-fisted hand of retribution, the blacksmith’s hammer of environmental stress and hard work that would extract whatever value might remain in the lives of the convicts exiled here.

I learned smithing from my grandfather, who had a ranch back on my home world, a place whose name I’ll never purposely speak again. Grampa Cold taught me that the best work depends on both the quality of the metal and the skill of the smith. True blacksmiths understand that while bad metal might be forced into a particular shape, it ultimately breaks under use, usually at the most inconvenient time. And good metal, poorly handled, becomes like fruit picked too soon, either never ripening or suddenly rotting so that nothing remains but to throw it away. “Start with good metal, always, Garrett. And remember to swing for the anvil, as if nothing else were there,” he told me over and again until I learned to strike a thousand blows in a row, each the same as the one before regardless of what shape or size of material I was working with. Consistently swinging for the anvil, as if nothing but empty space exists between it and the hammer’s head, is the secret to blacksmithing. You have to ignore the fact that the blow will be interrupted by something other than the soulless hunk of scarred iron fixed to the shop floor. That’s what makes good metal strong and breaks the bad pieces before too much time or energy gets invested.

It was unusual for a convict ship to land on Freelife Seven, where the Anglehorn Valley holds the only city in the whole system, a mostly lawless frontier town called Leaveton. In fact, to my knowledge, this was the only time in my ten years of service as Deputy Marshall that such an event had occurred. Every other ship took up a parking orbit around one of the five asteroids being mined by convict labor, slaves actually, each man and woman owned by one or the other of a dozen sLOD corporations who bid for the rights to every felon’s life work. The convict ships, designed to haul the hundreds of millions of kilos and credits worth of chemicals and minerals back to the softie worlds, arrived filled with humanity’s cast-offs, ne’er do wells, and miscreants. Such was the new economy.

The ships also brought food and medical supplies, the products that motivated all of us to work hard and without complaint. Well, at least we didn’t ever complain where the sLOD bosses could hear. SixKill Day existed to remind us all of that.

Thirty Standard Years ago, a group of ambitious convicts, led by a former crime boss from one of the better known softie worlds, organized a takeover of Freelife Six. At the time, Freelife Six – a terra-formed masterpiece created under the most difficult of conditions and engineered to raise all the food the million or so miners working the five asteroids would ever need – served as the heart of this self-contained punitive economy. She was a real beauty, a blue, green, and white gem illuminated by the amber light of Freelife Zero, that’s the red dwarf, the longest lived, most stable, and most prevalent star type in the universe. Of course I only know Freelife Six from digi-images. The convict rebels, and their naïve leader Rural Cagannor entertained the idea of escaping their exile and returning to the softie worlds that had arrested, tried, convicted and sentenced them. You never forget the words of your sentencing, pronounced by a wigged judge, kinkies we call ‘em, in the formal language the law so loves, “An’ ne’er shall ye return while thy heart pumps blood, thy lungs draw breath, or thou walketh upright and amongst the living.” Freelife sentences meant Life, period. No parole, no time off for good behavior, no visitation privileges, or any communications from home, and as SixKill Day reminds us all, no coercing one’s way out. It’s a one way trip with a short life expectancy at the end of the ride.

A month after the takeover, a softie assault ship dropped two-hundred warheads in all the right places. The killing radiation eradicated all life on the planet in less than a week. A new plan for feeding the convict population took effect immediately after. We all live on imported rations, canned, processed, and mostly bland, except for liquor. The moonshine trade is brisk and for reasons that will become clear, largely tolerated. Softie Militiamen oversee every delivery and not a single pill, can, or bag of food gets offloaded until the return cargo, extracted from the mines, is inventoried, weighed, and certified as meeting the established quotas. In other words, if we want to eat, we work, hard. We know what will happen if there is any dispute over rations and quotas, or any evidence of Gangs or Bosses. If such matters arise, they are resolved underground, out of view of our sLOD masters.

So, today all Freelifer’s will spend a few moments contemplating the dead world orbiting black, barren, and forever untouchable. There was no warning, no negotiation. The assault ship jumped into orbit, dropped her bombs, and jumped out in the space of a Standard Hour. There are a handful of convicts still alive who were working on Freelife Seven at the time. They tell what seem to me mostly unembellished stories of the sudden radio silence as the EM Pulses from the exploding bombs shut down everything powered on the whole planet. And they recall seeing the digi-images circulated by the militiamen, showing the planet’s color change from green/blue, to gray/brown, to black and white as a nuclear winter settled over the whole world. They lower their eyes when they reach this part of the story. You can see their mouths tighten. Some of these survivors lost friends on that day.

And what about Freelife Seven? Seven is the linchpin around which our little enterprise turns. If you put all the most violent, and often creative, deranged, ambitious, and narcissistic men and women of a huge interstellar civilization into hard labor, for life,  cut them off from everything they have ever known or loved, and do this on isolated and barely habitable planets, you've got to have a pressure relief valve. Just as the blacksmith tempers newly forged metal by periodically plunging it into a cooling water bath, the sLOD's provide periodic relief to the convict miners by shuttling them over to Freelife Seven. It's a playground for hard cases. Clubs, gaming halls, sports arenas, and all manner of deviant vices are for sale on Seven. Convict pay isn't much, but a monetary system exists and credits above and beyond food accumulate for good, steady workers. Leave to Seven is earned and I suppose that is the key to Freelife not imploding.

“This is bad business, Garrett,” my sLOD boss told me when he radioed the order for me to post myself on the ledge for Ella Cantor’s arrival. “She’s got no business on Seven. They ought to have put her in the mines.”

“Very few women in the mines, your grace,” I said. “Most don’t last long.”

“Ella Cantor is the sort of criminal that makes one rethink the whole death penalty question. And those vacuum-headed kinkies who decided to bring her here on this day, of all days…” his voice trailed off and there was a crackle of static so that I thought the connection had dropped, a not uncommon problem for many reasons. People weren’t supposed to live in this star system. Someday, Freelife Zero was going to expel all of us. “I want you there, Garrett. Watch everything and report back to me only when she is safely in the orientation hanger.”

So, I’d lost a night’s sleep, climbing to the ledge where I now sat as the freighter settled onto the landing pad. This was an old freighter; a leviathan compared to the smaller, though still enormous, cargo haulers developed over the past decade. The newer ships were far more secure, I thought, with only two openings, one for the crew and one for the cargo. This monstrosity looked like a cultured cheese wedge with all the doors, hatches, and docking bays set into its visible sides. I watched through a pair of very old-fashioned binoculars, the optical kind with no digital assist. They’d belonged to a militia man whose life I’d saved on two occasions. Usually, a convict saving a militia man’s life was an accident. I’d done it intentionally and he knew it, so he gave me the glasses. “Tell anyone you saved me and I’ll flay you alive and bake your trimmings to jerky on the Anglehorn, Cold. Got it?”

I thanked him for the binoculars and made up a story as to how I came by them.

A squad of militia scanned the ship while a Secure Prisoner Transport vehicle parked near the largest of the visible bay doors. Soon, the squad of soldiers formed two lines, weapons ready, a nasty wall of dispassionate firepower between the transport and the bay door, which slowly opened.

Sunrise on Freelife Seven takes a long time. Due to the tidal forces at play in the habitable zone around such a small star, the planet takes five Standard Days to make a complete rotation. Standard Time hearkens back to the Homeworld, the origin of humanity, and is based on that ancient planet’s rotation and orbital periods. What takes a Standard Hour there from the first gray light over the horizon to the full revelation of the Homestar’s yellow disk takes nearly five hours on Freelife Seven. And our star, though called a red dwarf, of course displays the familiar blood-orange color as it begins its incinerating journey across our amber sky. As slowly as the dawn breaks, it seemed to come all at once compared to the raising of the bay door on Ella Cantor’s freighter. The tension in the squad, fingers on triggers, safety’s off, palpable, like the tightness I felt in my throat from the sulfurous dust that rose on the early morning wind. I expected to see Ella Cantor, possibly in chains, definitely flanked by at least four and probably six guards, walk painfully down the ramp. Deep space travel is hard under the best of conditions. When making a cross-galaxy jump in the hold of a freighter, with no acclimation time to the changes in light, atmosphere, and gravity that assault the body at the end of the ride, many are unable to walk unaided for several days.

Ella Cantor strode off the ship alone, her blonde hair in an elaborate braid, wearing gray coveralls with no pockets, her hands at her sides, unfettered, and as soon as she reached the bottom of the ramp, she looked right, then left, and nodded. She might have been shot in that moment, so nervous were the militiamen. But what was that nod about? She crossed briskly to the transport and jumped inside without looking back. Twenty-four rifles followed her every step of the way, every eye focused on her, which is why they didn’t see the flash grenades tossed from inside the freighter until they hit the ground and exploded, knocking the whole squad senseless. I watched as six men, all carrying full packs, dashed down the ramp and reached the transport just as the driver and his guard climbed down to assist the militia men. Both were knocked cold by the first two men to reach them at the same time my hand found the portable radio and keyed the mike.

By the time my sLOD boss picked up, the transport was moving fast, north, away from the spaceport and Leaveton, into the rocky canyons and inhospitable barrens of the Anglehorn.

To my surprise, the boss was neither upset nor unsettled by my report. His voice, always with a bit of edge in it, had the listless quality of someone reflecting on a pleasant dream.

“North, you said? What’s out there, Garrett?”

I shrugged. North of Leaveton are deep canyons, sharp rocks, and very little water. When the prison colony was established in the system, the plan had been to mine the planet as well as the asteroids. It had been a costly and ultimately futile venture as little of value was found anywhere except in the asteroids, which were a true treasure trove of minerals and chemicals. Whatever value lay beneath the surface of Freelife Seven, the current economy would not pay to discover.

“There’s nothing, your grace, except a few abandoned mines.”

“Mines? What sort of mines?”

“No one knows. They’re from the very first days of the colony. Very unsafe. Nobody goes out there.”

Again I waited through static filled silence. I could see some of the militia men starting to move, recovering from the grenade effects. Evidently Ella Cantor’s only desire was escape, though where she intended to go I could not imagine.

“Do you want us to go after them, your grace?”

“No,” he said instantly. “No, not now at least. Go back to town. Find out what you can about how she was able to do this. Bad business decisions are only bad for one side of the transaction. The kinkies will pay for this one, but I may yet profit from it.”

I signed off and after a final look at the freighter, now crawling with militia men, turned to begin my climb back down. To my dismay, I didn’t finish the turn. Something large, heavy, and very hard hit me full in the back and I once again had a moment to contemplate the slow dawn of Freelife Seven as I seemed to take forever to lose my balance, thinking I might even regain it for a moment before I felt the ground and my feet part company and I began a long fall toward the boulder strewn floor of the Anglehorn Valley.

***